Mythspire
● Playtest Build — February 2026

Censorbreaker

Gameplay preview coming soon

A fast, score-driven arcade game built around controlled chaos and chain reactions. Think Breakout meets Peggle, but every shot is a routing puzzle where the best players find combos the designers didn't plan for.

Bouncing projectiles chain through themed block layouts while the scoring system rewards precision, timing, and risk-taking. Every level plays differently depending on how you read the geometry.

8 themed levels with distinct block layouts
Chain-reaction combo scoring system
Instanced block rendering for performance
Real-time score popups via LitMotion
Full TypeScript HUD through OneJS
FMOD adaptive audio per environment
Unity 6 URP OneJS LitMotion FMOD UnityHFSM
● In Development

Whispers in the Dark

Screenshot coming soon

A dark, atmospheric experience built on a custom ASCII-stylized render pipeline. Immersive worlds, meaningful choices, and the kind of dark humor that makes you feel guilty for laughing.

Every system — from the shader pipeline to the audio engine — is built with custom tooling. Compute shaders handle real-time ASCII rendering, Animancer drives all character animation through code, and a 52K-file FMOD audio library backs the soundscape. Currently in early systems development.

Custom compute HLSL shaders for ASCII rendering
Glyph atlas generation and luminance mapping
Animancer code-driven animation system
Enviro 3 dynamic sky and weather
Yarn Spinner narrative and dialogue
FMOD spatial audio pipeline
Unity 6 URP Compute HLSL FMOD Animancer Yarn Spinner

Follow the Journey