● Playtest Build — February 2026
Censorbreaker
A fast, score-driven arcade game built around controlled chaos and chain reactions.
Think Breakout meets Peggle, but every shot is a routing puzzle where the best
players find combos the designers didn't plan for.
Bouncing projectiles chain through themed block layouts while the scoring system
rewards precision, timing, and risk-taking. Every level plays differently depending
on how you read the geometry.
8 themed levels with distinct block layouts
Chain-reaction combo scoring system
Instanced block rendering for performance
Real-time score popups via LitMotion
Full TypeScript HUD through OneJS
FMOD adaptive audio per environment
Unity 6
URP
OneJS
LitMotion
FMOD
UnityHFSM
● In Development
Whispers in the Dark
A dark, atmospheric experience built on a custom ASCII-stylized render pipeline.
Immersive worlds, meaningful choices, and the kind of dark humor that
makes you feel guilty for laughing.
Every system — from the shader pipeline to the audio engine —
is built with custom tooling. Compute shaders handle real-time ASCII rendering,
Animancer drives all character animation through code, and a 52K-file FMOD audio
library backs the soundscape. Currently in early systems development.
Custom compute HLSL shaders for ASCII rendering
Glyph atlas generation and luminance mapping
Animancer code-driven animation system
Enviro 3 dynamic sky and weather
Yarn Spinner narrative and dialogue
FMOD spatial audio pipeline
Unity 6
URP
Compute HLSL
FMOD
Animancer
Yarn Spinner