Mythspire

The Pipeline

Every project runs through an orchestrated multi-model development pipeline. A primary model handles architecture and implementation, a second handles code review and stress-testing, a high-context model runs parallel research, and a fast model provides contrarian failure-mode analysis. Work flows through a three-step loop — draft, stress-test, integrate — with research gating before any major implementation begins.

The first prototype playtest — Censorbreaker — was built entirely through this pipeline. No tooling was built in advance. Every system exists because a real production problem demanded it. A single creative director maintains the velocity of a small team, shipping real features daily instead of fighting infrastructure.

Automation Infrastructure

Orchestrated Workflows

Multi-model pipeline with specialized roles and a three-step loop: draft, stress-test, integrate. Research gating, adversarial review, and parallel analysis before every major decision ships.

Automation

Orchestration Framework

Custom runtime built on Anthropic and OpenAI SDKs. Three session types with scoped permissions, a structural policy engine, and task lifecycle with compare-and-swap state transitions. 14 tools, 120+ tests.

Framework

Cross-Session Context

Persistent development context via LLM-powered indexing. 350+ work sessions indexed with rich summaries, relevance scoring, and source-validated citations. Automated context retrieval across weeks of history.

Context Engine

Session Continuity

Automated transcript export, pre-compaction checkpoints, and daily digests. 8 lifecycle hooks handle exports and state persistence. Development sessions survive interruptions — the next session resumes with full context.

Automation

Knowledge Infrastructure

Project Memory MCP

32+ MCP tools. Decision tracking, semantic search over specs and code, structured messaging, and a shared focus board. ChromaDB + SQLite backend. Cross-project search across the entire development workspace.

MCP Server

Governance & Decisions

1,000+ architectural decisions tracked with rationale and alternatives. Hash-chained collaboration events for tamper-evident audit trail. Active, superseded, and deprecated lifecycle management.

Governance

Development Protocols

Structured task packets with 12+ fields per dispatch. Fail-closed completion handshake requiring all deliverables before sign-off. Evidence tagging: runtime-verified vs code-reviewed only.

Protocols

Custom Integrations

FMOD MCP Bridge

27-tool MCP server wired into FMOD Studio via TCP scripting API. Event creation, bulk import from a 52K-file audio library, bank management, mix routing, effects, and parameter automation.

Audio Pipeline

Ableton MCP

77-tool MCP server exposing the full Ableton Live Object Model. Session control, MIDI clip creation, device parameter automation, stem export, and undo stack manipulation via custom Remote Script.

Audio Pipeline

CoPlay + OdinTools

75+ custom Unity editor tools layered on top of CoPlay MCP. Deep component inspection, private field access, runtime state queries, and vendor-specific inspectors for Animancer, RayFire, and FMOD.

Unity Tooling

Glass Bridge

VS Code extension + 7-tool MCP server for terminal observability. Structured command output, authorized terminal sessions, and validation gates. Token-authenticated loopback API.

IDE Bridge

ASCII Shader Pipeline

Custom compute HLSL shaders for real-time ASCII rendering. Glyph atlas generation, edge detection, and luminance mapping running entirely on the GPU via URP render passes.

Compute HLSL

ComfyUI Workflows

Image generation pipelines for game-ready assets — character art, UI elements, and texture work. Custom nodes and workflows tuned for consistent output across art styles.

Asset Generation

Tool Surfaces

fmod-mcp — 27 tools Private
// Audio Pipeline — TCP → FMOD Studio
create_event        auto-folder hierarchy + bank
bulk_import         folder of WAVs → separate tracks
create_multi_sound  random variation pool
sync_from_csharp    C# enum → FMOD events
search_library      query 52K-file audio library
// Mix & Routing
set_event_output    route events to buses
add_effect          insert effects on tracks
add_parameter       runtime automation params
build               compile .bank for Unity
ableton-mcp — 77 tools Private
// Full Live Object Model Access
get_session_info    tempo, time sig, length
create_midi_clip    programmatic MIDI creation
set_clip_notes      note-level MIDI editing
set_device_parameter device knob automation
export_stems        stem export for FMOD
// Undo Stack Control
begin_undo_step     group ops into single undo
end_undo_step       commit undo group
undo / redo          programmatic navigation
project-memory — 32+ tools Private
// Semantic Search — ChromaDB + SQLite
query_specs("audio architecture")
query_code("BallController")
query_decisions("rendering pipeline")
// Cross-Session State
record_decision(category, decision, rationale)
send_message(from, to, channel, body)
session_summary(write_note=True)
// Collaboration
append_collab_event  hash-chained audit log
verify_chain         integrity verification

Everything in Code

TypeScript UI (OneJS)

Preact-based UI runtime in Unity. Full TypeScript HUD with reactive state and hot reload. Version-controlled and diffable — no visual editor dependency for any UI work.

Unity UI

Code-Driven Animation

All character animation through code via Animancer. State machines, blend trees, and transitions without Animator Controller complexity. LitMotion for runtime tweens and procedural motion.

Animation

Adaptive Audio

FMOD spatial audio with a 52K-file sound library. Adaptive music per environment, real-time parameter automation, and event-driven sound design integrated via custom MCP bridge.

Audio

Games, Not Tooling

The tooling isn't the product — the games are. First prototypes and playtests are SFW. NSFW content is shared exclusively via Patreon. Previews and demos are planned for itch.io in 2026. Everything on this page exists to ship games faster, not to build infrastructure for its own sake.

Follow the Journey